

I've always wanted to make some sort of language translator. It's one of those projects I want to do myself. īeyond that, I'll add some sort of loadable language extension system (i.e. Of course, all the graphics functionality will use Allegro.
Gw basic program online full#
I'll be adding extra screen modes so the full range of resolutions are available. Any old GW-BASIC programs that use PEEK/POKE won't work, unless I add some sort of emulation layer (but still no guarantee, especially if a program dynamically changes itself). So far, the only compatibility issue I can think of is PEEK/POKE.
Gw basic program online manual#
I just got my hands on a GW-BASIC reference manual for $2.

Perhaps that's because it was my first foray into PC programming, which was followed shortly by QBasic (which has little nostalgic charm), Turbo Pascal 7.0, then C/x86/C++/Java/etc (no nostalgic value there). Although I started BASIC on the C64 (then Amstrad CPC-6128), GW-BASIC has a lot of nostalgic value for me. This idea is a result of nothing more than nostalgia. This is not because I think it will have any commercial value (although I may try to sell it, just to see how it goes). I want to make a line-numbered interactive BASIC interpreter that is as similar as possible to GW-BASIC. Yes, I know it's still Monday in some backward parts of the world.

This is a project proposition/announcement.
